I won the fight, and Zarax got 10 hit points on his 6th level-up. But a random fight came my way just after I opened the door. Sometimes I break my own rules for justified reasons.Īt one point I tried to open a lock door, but it didn't increase Errol's Skullduggery skill the way I would have liked. Now I go around to various places that were not numbered on the map in order to collect enough experience to advance everyone another level. I go to the building almost straight east from #1 on the New City - North map, and then take out the Savant Guards there. It is a matter of plugging away with physical attacks, and keeping an eye on your own health. Their Rods can also reach back rank characters. They're resistant to mental effects like Sleep, so very often you have to go the distance with them. Progressing further, two Savant Guards and a somewhat tougher Savant Trooper block my way. My Bard with his Poet's Lute is able to put many of them to Sleep in successive rounds. These guys can be numerous, and they also love to shoot arrows and throw darts from the back ranks, you may want to cast Missile Shield if there's enough of them. It is an ambush by a large group of Rattkin. Soon I approach the outskirts of New City, the west entrance more specifically, when I run into a set encounter. By the way, I don't bother with the Beginner Dungeon since I am importing. So I head get back on the road and follow it eastwards. I'll end up waking up on the other side of the flower field, which brings me closer to New City. I make for the road and head south, only the orchid flowers overcome me with drowsiness. I initially start the game at #1 on the Forest B4 map. And I have a similar but even more powerful setup in mind for him as the game reaches its climax. They offset each other so that Rothgar can safely wield the Raven's Bill without any worries. But he also imports the Cameo Locket, which regenerates Hit Points by +1 on every tick. It's a cursed item that reduces Hit Points by -1 on every tick. I had Rothgar my Lord import Raven's Bill. I'll save the remaining charge for when Zarax finds a new sword and Rotghar can use that remaining charge to increase his own Strength by +1. So I use one of those charges to raise Zarax's Strength to 20, but without losing the sword itself. The reason I imported the sword called Fang is that it has two charges of raising Strength by +1 to a maximum Strength of 20. Zarax my Fighter arrives already having a Strength of 19. So I go through the motions and import the party over, equip their imported items, and changed some of their portraits to ones of my own choosing. For those of you using Dosbox, remember that whatever drive you mount to drive c: also becomes drive c: for purposes of what directory Wiz 7 looks for savegames or import files in.įor those of you using GOG versions of the games, copy SAVEGAME.DBS from your Wizardry 6 program directory to your Wizardry 7 program directory, and rename it to SAVEGAME.BCF.
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